![]() ![]() If so, it highlights the winning moves in red, and stops taking further inputs until it is reset. The build uses state machines to keep track of the moves played on each of the squares, and another state machine to keep track of whether or not the current game has been won. It’s programmed in Verilog on a Basys 3 board, which also hosts the switches used as the game’s input and handles the VGA video output as well. is making this as part of a college course on digital design, so it really starts at first principles for working with FPGAs. But that doesn’t mean that there’s nothing left to learn about these games as demonstrates with this tic-tac-toe game built entirely on an FPGA. Simpler games like tic-tac-toe have been solved for all possible positions for a while now, so even a simple computer will always win or tie the game. ![]() In chess this barrier was passed in 2005 with the last human win against a computer, and recently humans lost to computers at go. As computers get more and more powerful and artificial intelligence algorithms improve, few games remain where the best humans can reliably beat their electronic counterparts.
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